Next Changes for Version 0.1.0: Follow-Up
Pick or Burn » Devlog
Instead of following the original plan, I jumped straight into implementing the bonus feature. While this detour was both challenging and educational, it did push back the game's schedule. Now it's time to catch up and lay out a concrete plan.
For this first release, we will introduce a combat feature. Players will now have the opportunity to use the resources they've gathered in strategic ways. To exit each level, you must break a tombstone, revealing the level boss. You'll need to carefully balance energy and time to defeat the level guardian.
Scope for This Release:
- Enemy Sprites and Animations: Create engaging visuals for at least one the enemy.
- Combat System and Interaction: Develop the mechanics for player-enemy combat.
- Relic Collection: Implement a system for collecting relics throughout the game.
This defines the scope for this release. We're excited to bring these new features to life and enhance the gameplay experience!
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Status | Prototype |
Author | LienPixels |
Genre | Adventure |
Tags | 2D, Arcade, Clicker, Pixel Art, Puzzle-Platformer, Retro, Singleplayer |
Languages | English |
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