Feedback session on 0.1.5
Pick or Burn » Devlog
Today was TUT 2025 computer graphics department project showcase, had the chance to let people try the game with out any previous instructions. Basically let the game do the talk.
- From start the miner is not on the map.
- It confusing to know what to do next.
- The loss of life is not clear, so people where getting fragged with out any previous warning.
- The paths open after digging should be clear and connected so its understandable that you can actually go there.
Give the game a try : Pick or Burn
Pick or Burn
pick
Status | Prototype |
Author | LienPixels |
Genre | Adventure |
Tags | 2D, Arcade, Clicker, Pixel Art, Puzzle-Platformer, Retro, Singleplayer |
Languages | English |
More posts
- Game update 0.1.6 - based on feedback17 days ago
- Wired for exploring19 days ago
- Game update 0.1.178 days ago
- Game update 0.1.080 days ago
- Working on V.0.0.9790 days ago
- Next Changes for Version 0.1.0: Follow-UpOct 18, 2024
- The Retro Feature - CRT ShaderOct 08, 2024
- Next changes for V.0.1.0Sep 30, 2024
- Game update 0.0.95Sep 24, 2024
Comments
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"- The paths open after digging should be clear and connected so its understandable that you can actually go there."
Made the floor tiles clean with little to no detail so players see that it's a clear path
"From start the miner is not on the map." Fixed
"The loss of life is not clear, so people where getting fragged with out any previous warning."
I worked on this by adding a more general energy bar that is more intuitive. Lossing squares and display how much are left gives a better sense on how bad you need more energy.