Game update 0.1.1


Bug Fixing 

1. Audio library replacement:

 Despite many attempts for get Flame.audio working i just give it up for flutter_sound which instead of having me create an audio pool by each sound lets me play and reuse a player taking a file path as parameter.  This should help when issue of the audio not randomly playing on the webbuild of the game. 

2. Improved dynamic soundFx:

Packed audios slightly different audios on list for each sound effect and call them dynamically. 

3. Enemy now faces player during combat:

Had a bug here now it's fixed. 


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